Hi!
I’ve been working as a 3D artist for 7 years and have been a huge video game fan since childhood. I strive for balance in creating detailed, yet optimized props and environments.
Key Skills:
- High-poly and low-poly modeling
- PBR texturing
- UV & UDIM mapping
- Retopology
- Unwrapping
- Rigging
- Animation.
Key Tools:
- Blender
- Maya
- Substance 3D Painter
- Marmoset Toolbag
- Photoshop
- ZBrush
- Unreal Engine
- Created 30+ unique character models.
- Developed 200+ unique item assets and 600+ variations.
- Created 20+ character animations.
- Created game-optimized locations with randomization capabilities.
- Led a team of 3 people on one of the projects.
- Developed tutorial materials to onboard new team members.
- Coached new team members.
- Created photorealistic environment assets for games and cinematics.
- Built and optimized 3D models for VR applications.
- PBR texturing.
- UV and UDIM mapping.
- Created animations for VR controllers
- Developed game location in Unreal Engine: extending initial concept, selecting references, blocking, colorkeying, searching for assets and selecting the most suitable ones
- Worked with the SourseTree version control system.
- Created characters & weapons based on the concept arts.
- Crafted equipment assets based on the references.
- Adapted ready-made assets to the game style and technical requirements
- Built scenes and renders for the promotional videos, banners & load screens
- Set up animation & rig for the characters
- Brainstormed game development ideas with the game designer
- Cooperated with level designers and developers to enhance game locations
- Crafted 3D environment objects & characters for casual games based on the concept arts
- Renovated game locations for seasonal holidays
- Cooperated with the graphic artists team on the concepts refining
- Created 3D product visuals of the medical products for promotional banners and leaflets
- Built layouts for visualization of product placement at the offline stores